

I was a little puzzled that Strahd didn’t have one in this stack but there was a surprise waiting for me at the bottom of the box. These include all the monsters, allies and villains in the adventure. Encounter cards with art on the player facing side and game information on the Dungeon Master side.Art tent reprints from the book that can be draped over a Dungeon Master screen, along with notes as to when to use a particular bit of art to enhance the mood.While the original map included with Curse of Strahd was a lovely isometric throwback to the original Ravenloft module, this map offers another way to keep players and Dungeon Masters from getting lost inside. A tourist style map pamphlet of Castle Ravenloft’s interiors.

Some of these also show up as battle maps later, but players always love to have a visual when they enter a scene. A portfolio of Mike Schley’s maps reprinted on individual papers that can be handed out for player use.It also breaks out the section detailing Castle Ravenloft on its own. This allows Dungeon Masters the luxury of not hogging the whole book to run the game and pass out individual sections as needed. The complete Curse of Strahd adventure broken into smaller booklets.
